Post by Keiteki on Feb 7, 2009 15:31:13 GMT -5
Name: Katon - Gurenkou Kaika (Gray Flame Manipulation)
Chakra: 20 (Small scale usage) 60 (Large Scale usage)
Rank: S
Range: All
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
This jutsu utilizes the powerful Gurenkou Chakra, or Grey Flame, that was created out of his Shiro Enkou, or White Flame. Unlike the Nenshou version of the technique, this jutsu allows Keiteki to have complete control over Gurenkou, able to use it in any manner possible, and is also able to manipulate Katon, along with all of it's forms, including Smoke, and heat itself. This complete mastery over Gurnekou also let Keiteki channel his Katon and Gurenkou chakra through weapons, throwing and otherwise, able to both wound and cut, and burn at the same time. Gurenkou fire is much, much more hot than normal fire, even blue fire, five times hotter than normal fire, which compared to the old White Fire, was only three times hotter.
Weakness:
Though many Suiton technqiues become completely ineffective in the face of Grey Fire, a big enough usage of water, including large Suiton based jutsu, may be able to stop the Gurenkou, provided it is larger than the incoming attack using Gurenkou. In addition, Keiteki can sometimes get dehydrated from use of the technique, and will usually have to drink a large amount of water after battle, or face dehydration in a long battle, prohibiting it's use to an extent.
Name: Katon - Sekenenshou (World Combustion)
Chakra: 315 (Katon) 500 (Gurenkou)
Rank: S
Range: Mid, Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
This jutsu is extremely destructive, and can easily doom an opponent, and turn the battlefield into a giant boiling fire pit. Keiteki will amass his Katon Chakra, building it up mostly in his arms and hands, and when he charges it all up, usually in a few seconds after he performs his handseals for the technique, Keiteki will unleash the jutsu. A gigantic tsunami of fire, extending as far as 2/5ths of a mile, the giant fire wave can be made out of either fire, or the far more deadly Gurenkou fire. The fire is strong enough to tear up the ground as well, usually being able to tear through about 2 ½ meters into the ground using the fire. An opponent would be quite easily vaporized by the fire, and even if they dodge it, they will probably be far enough from Keiteki that he could set up with a jutsu, like summonings, and finish off an opponent.
Weakness:
An opponent can hide DEEP underground to dodge the entirety of the move, or avoid it high enough in the air. In addition, Keiteki cannot use Katon jutsu for 3 posts. In addition, if Keiteki uses Gurenkou in this technique, he will be extremely dehydrated by the time of the jutsu's end.
Name: Katon - Gurenkou Nenshou (Gray Flame Combustion)
Chakra: 235
Rank: A
Range: Mid, Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
A Jutsu known to and used only by Keiteki Drakun. This very powerful jutsu uses a fair amount of chakra, including Katon chakra, and Grey fire in order to use. The user is usually not able to use the jutsu more than twice daily, although it's devastating effects can easily burn down an entire village to the ground. After a grueling string of handseals, Keiteki will release, and hold both of his hands in a pipe, like when ninja use the Fireball jutsu. A titanic stream of Gurenkou, seemingly impervious to all resistance from other offensive jutsu, even Suiton, which is simply reduce to steam when it comes in contact with the fire, will be shot out. It can cover a 90 degree span with the fire itself, hardly, but an opponent does not need to come into contact with the fire to be caught in a combustion. Being near the fire can easily set fire to an opponent, and even being further, an opponent still get inflicted with burns, making the range in which an opponent can be injured upon from the blast 100 degrees.
Weakness:
As demonstrated by Retsu, the jutsu fires on a specific targeting range, and the opponent can dodge it more easy then they think. In additon, Keiteki will usually need quite a bit of water after this jutsu is performed.
Name: Katon - Enkou Sogekihei (Flame Sniper)
Chakra: 60
Rank: B
Range: Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
A jutsu which utilizes Keiteki's scope he used to try and update his Manako no Enkou. This scope gives Keiteki's Manako no Enkou great accuracy, and allows him to spot foes from more than half a mile away. Using this strength, Keiteki will use his mouth to shoot an extremely concentrated blast of fire, no wider than human hand, but the power it packs in enormous, although the power can be lessened to save chakra. This blast of fire will be shot at a foe, and has enough power to completely penetrate an opponent's head, leaving an open wound and exit wound, making it extremely dangerous in long range combat, which also means that he can snipe away other parts of the body. In addition, upon hitting a solid surface, explodes.
Weakness:
A serious downside to the attack is that, even though it is chakra saving and effective, each time Keiteki wants to use the jutsu a second time, he must complete more handseals, thereby consuming more time and allowing for an opponent to set up. In additon, Keiteki cannot move while he is aiming and shootign the jutsu, like a real sniper.
Name: Katon - Kamuriton (Impossible Fire)
Chakra: 160
Rank: A
Range: Mid, Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
A Ninjutsu of epic proportions, this technique is known to use lots of chakra, as two jutsus are in fact being simultaneously in order to create an impossibly giant fire storm. Atsugai and Zukokku together create Kamuriton, Impossible Fire. Zukokku is strengthen and it's speed is enhanced when Atsugai is used in conjunction, creating a fire storm from which few enemies can escape.
Weakness:
An extremely long string of handseals, as long as 35 handseals. In addition, an opponent should ideally be far away, or as demonstrated once in battle, an enemy hid behind the user and attacked them to negate the attack.
Name: Katon - Gouryuuka (Great Dragon Fire)
Chakra: 90
Rank: B
Range: Mid, Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
This is a powerful Fire based jutsu once used by skilled Uchiha clan members, and something similar to the fireball jutsu. The user will spit out a flurry of very large fireballs, shaped like dragon's head, which pack a huge punch in terms of heat and power, and punch through concrete, making it very dangerous, but because it cannot be aimed, it is usually used in conjunction with another jutsu, or simply used to keep an opponent on their toes.
Weakness:
It can never be aimed, but is rather shot in a flurry.
Name: Katon - Enkou Bunshin (Flame Clone)
Chakra: 70
Rank: B
Range: Close, Mid
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
Enkou Bunshin does not function like a normal bunshin. Rather than resemble the creator of the bunshin, the bunshin only takes the physical shape of the user, and when created, it is easily clear that the bunshin is made out of fire. In addition, the bunshin cannot jutsu, except for Katon jutsu, and in order to perform these jutsu, Keitkei has to imbue the chakra needed to perform the jutsu. However, it has some deadly pros. the bunshin has some resistance to jutsu, unless it is Suiton, in which case, no matter what jutsu it is, even if it is a Genin ranked Water offense, the clone will be dispersed. However, other than that, the clone cannot be defeated without a B ranked or higher jutsu, or a powerful Taijutsu, but Taijutsu would leave the opponent badly burned, and the clone's reactions are often much more coordinated and expert, allowing it to dodge a foe's strikes. In addition, since it is made out of a burning fire, getting touched by the clone, and in many cases, bear hugged, will result in deadly burns, and often completely ignites an opponent.
Weakness:
Most offensive suiton jutsu will defeat it. It cannot perform any jutsu except for Katon, and only if enough chakra is provided to perform the jutsu. In addition, Taijutsu can defeat it if the attack is hard enough, but the downside is that the enemy will be horribly burned at the end, and may have caught fire.
Name: Katon - Zukokku (Head Mincing Pain)
Chakra: 80
Rank: B
Range: Mid, Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
Zukokku functions in a similar manner to Atsugai, only it is Katon. After a long string of handseals, a huge blast of intense fire will be fired upon an opponent, incinerating them and is very hard to dodge. Once, Keiteki Drakun was able to use the two jutsus at the same time to create.
Weakness:
Basic, and unable to move during jutsu's deployment.
Name: Katon - Enkou Kabura (Flame Cobra)
Chakra: 110
Rank: B
Range: Mid
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
Enkou Kabura is a Ninjutsu technique known for it's ballistick nature, and dangerous power. By performing the required hand seals, the ninja can wave his chakra out in the same method when using Flame Pillar, but rather, a large cobra made out of fire comes bursting out of the chakra pool, and the user must have the split second reflexes to immediately control the Jutsu, as if it is not properly controlled, it can become extremely dangerous. If used properly, the flaming projectile snake will extend from the chakra pool and onto the designated target area. The fire in Enkou Kabura is specifically molded to smolder when it comes in contact with something, even somethign not flammable, creating a big smokescreen which can choke an opponent if they breathe in too much of the smoke. Enkou Kabura is dangerous to both the opponent and the user.
Weakness:
The attack is ballistic and very hard to control, and may backfire on the user.
Name: Katon - Haisekishou
Chakra: 100
Rank: B
Range: Close, Mid
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
A Jutsu typically used in conjunction with combos with Taijutsu, it involves hand seals. Keiteki can spew out a large cloud of ash, which will continue spewing out until he clicks his teeth, during which time, the ash will ignite, and explode, severely burning or bursting an opponent to pieces in fire. It has an advantage in that only 4 handseals are required to use it.
Weakness:
The opponent has a few seconds to escape the ash cloud before it is ignited and blown up.
Name: Katon - Enkou Hashira (Flame Pillar)
Chakra: 40
Rank: C
Range: Close
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
Enkou Hashira is a Ninjutsu Technique used by Katon utilizers. Ninja can perform the needed hand seals, and use the Katon Element to send a wave of Chakra around them, and ignite it, sending pillars of intense, extremely powerful fire up to 20 feet into the air, leaving an opening in the top for escape or entry. Enkou Hashira can be used to deflect an incoming attack, because the heat and power of the bursting fire is so intense, it can actually deflect incoming attacks, and severely burning any Taijutsu move user, or even incinerate them to death. Speaking of which, Enkou Hashira can be used to trap an opponent inside the fire, and the ninja can open a portal in the fire to enter. However, the ninja cannot close the pillars of fire on the opponent for some reason.
Weakness:
Requires strategic use to actually harm an opponent; otherwise used for defense
Name: Katon - Enkou Kuruma (Flame Wheel)
Chakra: 35
Rank: C
Range: Mid
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
Enkou Kuruma is a Ninjutsu technique used by Keiteki Drakun, which requires a weapon in order to use. Keiteki will take a weapon, and use Katon Chakra to create a large wheel of fire around the weapon, and Keiteki will then use the wheel to strike a grounded opponent. It moves very fast, and is hard to dodge if an opponent is tired, or otherwise unable to move fast enough. The weapon can also cut an opponent, in addition to burning them with fire, and can burn the insides of the body, making it a bloody, powerful jutsu
Weakness:
The size and power of the wheel depend on what weapon was used for the wheel. In addition, Keiteki does not usually get his weapon back, unless it is used like a boomerang.
Name: Katon - Enkou Shuriken (Flame Shuriken)
Chakra: 35
Rank: C
Range: Mid
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
A jutsu similar to Flame Wheel, this jutsu requires the use of a weapon that can be thrown at an opponent and be able to inflict damage, even something not meant for the purpose. Keiteki will ignite this weapon, and throw it at a foe at high speed, because the fire is acting as if it was a rocket, it can easily puncture an opponent, and ignite them too, making it deadly.
Weakness: All the weaknesses of a ranged weapon
Name: Katon - Itaichi (Painful Touch)
Chakra: 30
Rank: C
Range: Close
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
This is a Katon based Ninjutsu technique utilized by Keiteki Drakun. Keiteki will expel Katon chakra from his fingertips, which allows him to use them like miniscule flamethrowers. Though they cannot do anything in air, if Keiteki is fighting an opponent up close, he can poke his opponent with these flaming fingers, which will burn them, or set them on fire if flammable material, such as clothing, is struck. Either way it is dangerous to any foe who wants to fight Keiteki close range. In additon, he can extend this flaming effect to his metal like nails, which can be extended, as said, and cut through opponents, burning them in the process.
Weakness:
Keiteki will not be able to fight with his hands, as they feel too soft, and need to toughen up, which takes two posts.
Name: Katon - Kanetsu
Chakra: 50
Rank: C
Range: Close
Type: Ninjutsu
Bloodline: N/A
Element: Katon – Fire
Abilities:
This is a technique typically used when Keiteki is facing an opponent with adept close range skills. Using the Katon Element, Keiteki will heat the air around him, making the heat around him and his foe seemingly rise high, and it can even rise more than 50 degrees. The objective of the jutsu is to dehydrate the opponent by forcing them to constantly sweat, in large amounts, which will drain their internal water supplies, and give Keiteki an advantage over his opponent. Keiteki can focus the jutsu on his opponent from up to 10 feet away, making his Kinsudanki useful during this jutsu. In addition, this jutsu can also lead to hallucinations because of the extreme heat, which can also beneficial to Keiteki.
Weakness:
Sadly, even though he does his best effort, the jutsu also effects him a little, and he also feels some of the heat, though not near the intensity his opponent must experience.
Chakra: 20 (Small scale usage) 60 (Large Scale usage)
Rank: S
Range: All
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
This jutsu utilizes the powerful Gurenkou Chakra, or Grey Flame, that was created out of his Shiro Enkou, or White Flame. Unlike the Nenshou version of the technique, this jutsu allows Keiteki to have complete control over Gurenkou, able to use it in any manner possible, and is also able to manipulate Katon, along with all of it's forms, including Smoke, and heat itself. This complete mastery over Gurnekou also let Keiteki channel his Katon and Gurenkou chakra through weapons, throwing and otherwise, able to both wound and cut, and burn at the same time. Gurenkou fire is much, much more hot than normal fire, even blue fire, five times hotter than normal fire, which compared to the old White Fire, was only three times hotter.
Weakness:
Though many Suiton technqiues become completely ineffective in the face of Grey Fire, a big enough usage of water, including large Suiton based jutsu, may be able to stop the Gurenkou, provided it is larger than the incoming attack using Gurenkou. In addition, Keiteki can sometimes get dehydrated from use of the technique, and will usually have to drink a large amount of water after battle, or face dehydration in a long battle, prohibiting it's use to an extent.
Name: Katon - Sekenenshou (World Combustion)
Chakra: 315 (Katon) 500 (Gurenkou)
Rank: S
Range: Mid, Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
This jutsu is extremely destructive, and can easily doom an opponent, and turn the battlefield into a giant boiling fire pit. Keiteki will amass his Katon Chakra, building it up mostly in his arms and hands, and when he charges it all up, usually in a few seconds after he performs his handseals for the technique, Keiteki will unleash the jutsu. A gigantic tsunami of fire, extending as far as 2/5ths of a mile, the giant fire wave can be made out of either fire, or the far more deadly Gurenkou fire. The fire is strong enough to tear up the ground as well, usually being able to tear through about 2 ½ meters into the ground using the fire. An opponent would be quite easily vaporized by the fire, and even if they dodge it, they will probably be far enough from Keiteki that he could set up with a jutsu, like summonings, and finish off an opponent.
Weakness:
An opponent can hide DEEP underground to dodge the entirety of the move, or avoid it high enough in the air. In addition, Keiteki cannot use Katon jutsu for 3 posts. In addition, if Keiteki uses Gurenkou in this technique, he will be extremely dehydrated by the time of the jutsu's end.
Name: Katon - Gurenkou Nenshou (Gray Flame Combustion)
Chakra: 235
Rank: A
Range: Mid, Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
A Jutsu known to and used only by Keiteki Drakun. This very powerful jutsu uses a fair amount of chakra, including Katon chakra, and Grey fire in order to use. The user is usually not able to use the jutsu more than twice daily, although it's devastating effects can easily burn down an entire village to the ground. After a grueling string of handseals, Keiteki will release, and hold both of his hands in a pipe, like when ninja use the Fireball jutsu. A titanic stream of Gurenkou, seemingly impervious to all resistance from other offensive jutsu, even Suiton, which is simply reduce to steam when it comes in contact with the fire, will be shot out. It can cover a 90 degree span with the fire itself, hardly, but an opponent does not need to come into contact with the fire to be caught in a combustion. Being near the fire can easily set fire to an opponent, and even being further, an opponent still get inflicted with burns, making the range in which an opponent can be injured upon from the blast 100 degrees.
Weakness:
As demonstrated by Retsu, the jutsu fires on a specific targeting range, and the opponent can dodge it more easy then they think. In additon, Keiteki will usually need quite a bit of water after this jutsu is performed.
Name: Katon - Enkou Sogekihei (Flame Sniper)
Chakra: 60
Rank: B
Range: Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
A jutsu which utilizes Keiteki's scope he used to try and update his Manako no Enkou. This scope gives Keiteki's Manako no Enkou great accuracy, and allows him to spot foes from more than half a mile away. Using this strength, Keiteki will use his mouth to shoot an extremely concentrated blast of fire, no wider than human hand, but the power it packs in enormous, although the power can be lessened to save chakra. This blast of fire will be shot at a foe, and has enough power to completely penetrate an opponent's head, leaving an open wound and exit wound, making it extremely dangerous in long range combat, which also means that he can snipe away other parts of the body. In addition, upon hitting a solid surface, explodes.
Weakness:
A serious downside to the attack is that, even though it is chakra saving and effective, each time Keiteki wants to use the jutsu a second time, he must complete more handseals, thereby consuming more time and allowing for an opponent to set up. In additon, Keiteki cannot move while he is aiming and shootign the jutsu, like a real sniper.
Name: Katon - Kamuriton (Impossible Fire)
Chakra: 160
Rank: A
Range: Mid, Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
A Ninjutsu of epic proportions, this technique is known to use lots of chakra, as two jutsus are in fact being simultaneously in order to create an impossibly giant fire storm. Atsugai and Zukokku together create Kamuriton, Impossible Fire. Zukokku is strengthen and it's speed is enhanced when Atsugai is used in conjunction, creating a fire storm from which few enemies can escape.
Weakness:
An extremely long string of handseals, as long as 35 handseals. In addition, an opponent should ideally be far away, or as demonstrated once in battle, an enemy hid behind the user and attacked them to negate the attack.
Name: Katon - Gouryuuka (Great Dragon Fire)
Chakra: 90
Rank: B
Range: Mid, Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
This is a powerful Fire based jutsu once used by skilled Uchiha clan members, and something similar to the fireball jutsu. The user will spit out a flurry of very large fireballs, shaped like dragon's head, which pack a huge punch in terms of heat and power, and punch through concrete, making it very dangerous, but because it cannot be aimed, it is usually used in conjunction with another jutsu, or simply used to keep an opponent on their toes.
Weakness:
It can never be aimed, but is rather shot in a flurry.
Name: Katon - Enkou Bunshin (Flame Clone)
Chakra: 70
Rank: B
Range: Close, Mid
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
Enkou Bunshin does not function like a normal bunshin. Rather than resemble the creator of the bunshin, the bunshin only takes the physical shape of the user, and when created, it is easily clear that the bunshin is made out of fire. In addition, the bunshin cannot jutsu, except for Katon jutsu, and in order to perform these jutsu, Keitkei has to imbue the chakra needed to perform the jutsu. However, it has some deadly pros. the bunshin has some resistance to jutsu, unless it is Suiton, in which case, no matter what jutsu it is, even if it is a Genin ranked Water offense, the clone will be dispersed. However, other than that, the clone cannot be defeated without a B ranked or higher jutsu, or a powerful Taijutsu, but Taijutsu would leave the opponent badly burned, and the clone's reactions are often much more coordinated and expert, allowing it to dodge a foe's strikes. In addition, since it is made out of a burning fire, getting touched by the clone, and in many cases, bear hugged, will result in deadly burns, and often completely ignites an opponent.
Weakness:
Most offensive suiton jutsu will defeat it. It cannot perform any jutsu except for Katon, and only if enough chakra is provided to perform the jutsu. In addition, Taijutsu can defeat it if the attack is hard enough, but the downside is that the enemy will be horribly burned at the end, and may have caught fire.
Name: Katon - Zukokku (Head Mincing Pain)
Chakra: 80
Rank: B
Range: Mid, Far
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
Zukokku functions in a similar manner to Atsugai, only it is Katon. After a long string of handseals, a huge blast of intense fire will be fired upon an opponent, incinerating them and is very hard to dodge. Once, Keiteki Drakun was able to use the two jutsus at the same time to create.
Weakness:
Basic, and unable to move during jutsu's deployment.
Name: Katon - Enkou Kabura (Flame Cobra)
Chakra: 110
Rank: B
Range: Mid
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
Enkou Kabura is a Ninjutsu technique known for it's ballistick nature, and dangerous power. By performing the required hand seals, the ninja can wave his chakra out in the same method when using Flame Pillar, but rather, a large cobra made out of fire comes bursting out of the chakra pool, and the user must have the split second reflexes to immediately control the Jutsu, as if it is not properly controlled, it can become extremely dangerous. If used properly, the flaming projectile snake will extend from the chakra pool and onto the designated target area. The fire in Enkou Kabura is specifically molded to smolder when it comes in contact with something, even somethign not flammable, creating a big smokescreen which can choke an opponent if they breathe in too much of the smoke. Enkou Kabura is dangerous to both the opponent and the user.
Weakness:
The attack is ballistic and very hard to control, and may backfire on the user.
Name: Katon - Haisekishou
Chakra: 100
Rank: B
Range: Close, Mid
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
A Jutsu typically used in conjunction with combos with Taijutsu, it involves hand seals. Keiteki can spew out a large cloud of ash, which will continue spewing out until he clicks his teeth, during which time, the ash will ignite, and explode, severely burning or bursting an opponent to pieces in fire. It has an advantage in that only 4 handseals are required to use it.
Weakness:
The opponent has a few seconds to escape the ash cloud before it is ignited and blown up.
Name: Katon - Enkou Hashira (Flame Pillar)
Chakra: 40
Rank: C
Range: Close
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
Enkou Hashira is a Ninjutsu Technique used by Katon utilizers. Ninja can perform the needed hand seals, and use the Katon Element to send a wave of Chakra around them, and ignite it, sending pillars of intense, extremely powerful fire up to 20 feet into the air, leaving an opening in the top for escape or entry. Enkou Hashira can be used to deflect an incoming attack, because the heat and power of the bursting fire is so intense, it can actually deflect incoming attacks, and severely burning any Taijutsu move user, or even incinerate them to death. Speaking of which, Enkou Hashira can be used to trap an opponent inside the fire, and the ninja can open a portal in the fire to enter. However, the ninja cannot close the pillars of fire on the opponent for some reason.
Weakness:
Requires strategic use to actually harm an opponent; otherwise used for defense
Name: Katon - Enkou Kuruma (Flame Wheel)
Chakra: 35
Rank: C
Range: Mid
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
Enkou Kuruma is a Ninjutsu technique used by Keiteki Drakun, which requires a weapon in order to use. Keiteki will take a weapon, and use Katon Chakra to create a large wheel of fire around the weapon, and Keiteki will then use the wheel to strike a grounded opponent. It moves very fast, and is hard to dodge if an opponent is tired, or otherwise unable to move fast enough. The weapon can also cut an opponent, in addition to burning them with fire, and can burn the insides of the body, making it a bloody, powerful jutsu
Weakness:
The size and power of the wheel depend on what weapon was used for the wheel. In addition, Keiteki does not usually get his weapon back, unless it is used like a boomerang.
Name: Katon - Enkou Shuriken (Flame Shuriken)
Chakra: 35
Rank: C
Range: Mid
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
A jutsu similar to Flame Wheel, this jutsu requires the use of a weapon that can be thrown at an opponent and be able to inflict damage, even something not meant for the purpose. Keiteki will ignite this weapon, and throw it at a foe at high speed, because the fire is acting as if it was a rocket, it can easily puncture an opponent, and ignite them too, making it deadly.
Weakness: All the weaknesses of a ranged weapon
Name: Katon - Itaichi (Painful Touch)
Chakra: 30
Rank: C
Range: Close
Type: Ninjutsu
Bloodline: N/A
Element: Katon - Fire
Abilities:
This is a Katon based Ninjutsu technique utilized by Keiteki Drakun. Keiteki will expel Katon chakra from his fingertips, which allows him to use them like miniscule flamethrowers. Though they cannot do anything in air, if Keiteki is fighting an opponent up close, he can poke his opponent with these flaming fingers, which will burn them, or set them on fire if flammable material, such as clothing, is struck. Either way it is dangerous to any foe who wants to fight Keiteki close range. In additon, he can extend this flaming effect to his metal like nails, which can be extended, as said, and cut through opponents, burning them in the process.
Weakness:
Keiteki will not be able to fight with his hands, as they feel too soft, and need to toughen up, which takes two posts.
Name: Katon - Kanetsu
Chakra: 50
Rank: C
Range: Close
Type: Ninjutsu
Bloodline: N/A
Element: Katon – Fire
Abilities:
This is a technique typically used when Keiteki is facing an opponent with adept close range skills. Using the Katon Element, Keiteki will heat the air around him, making the heat around him and his foe seemingly rise high, and it can even rise more than 50 degrees. The objective of the jutsu is to dehydrate the opponent by forcing them to constantly sweat, in large amounts, which will drain their internal water supplies, and give Keiteki an advantage over his opponent. Keiteki can focus the jutsu on his opponent from up to 10 feet away, making his Kinsudanki useful during this jutsu. In addition, this jutsu can also lead to hallucinations because of the extreme heat, which can also beneficial to Keiteki.
Weakness:
Sadly, even though he does his best effort, the jutsu also effects him a little, and he also feels some of the heat, though not near the intensity his opponent must experience.